Overview of the religions
1) Animists – The belief that all nature has a soul, each person, tree, and every plant and wildlife.
- Ancestral beliefs
- Nature belief
- Elementists or followers of the great spirit
- Sun and moon worshipers (gods of light)
(Elves are part of this category, even if they also have a link to the old gods of the vane, the children of Frejor).

2) The old gods – the pantheon of the 99 gods.
More or less a dead religion only some myths and traditions left. Nomads still believe in them.
See the timeline for more information.

3) The “goodless” – or followers of the silent god, or the great Dark Void.
There are no gods and no divine powers, and we live at the end of times and this is our last life and we better gather as much power and pleasure as we can.
All doomsday beliefs fall into the godless category, for example, worshipping of Loke and the Fenris wolf.
(Orcs belong to this category, even if they also consider themselves children of Jotnaror (which explains where they come from). Dark elves are also included in the godless category and all others that want to crush and dominate.)

4) The Norse gods
Asatro (Norse mythology)
People worshipping one of the Asa gods among the following: Toror, Odenor, Lokor, Frej, Baldor, Tyror, Heimdor, Frejor, Njord, or Skader, Vidor, Hödeor Bragor, Idon, Ullor, Skollor.
(Norse are part of this religion, as well as some citizens of Gimleby, that have Norse roots)

5) The Deomodron religion
There is only one deity – it’s the two-faced god Deomodron, the mother earth and the father sky.
The most modern, and common among people.
(Kingdom of Westmark, Saxions, also worshipped in Golden Empire but under different order).

Choose a level of religious commitment:
- Prayer, you acknowledge your faith in words.
- Walker, you take part in rituals, even a pilgrimage.
- Preacher, you try to convert others (can be combined with other professions)
- Fanatic, you militantly try to convert people and also work against other religions. (can be combined with other professions)
The power of religion
Believers are more self-confident, less scared, and less confused.
Believers of the same faith create stronger groups. If a person thinks that their god is pleased with them they act with more bravery and confidence.
Religious leaders like shamans, priests, and völvas also have powers that resemble magic. In order to awaken these powers they need to perform rituals. The effect of these rituals only has an effect on the ones that believe in the ritual. The ritual must always include worship and sacrifice or the gift to the god.
- Healing power – the body points can be increased by a Völva/Shaman/Priest ( with the use of blue stone) see the mechanics
- Transfer – to transfer body points from their own bodies to another person. Not more than 1 HP
- Force a believer to speak the truth (answer truthfully yes/no to three questions).
- Persuasion – to make someone be positive towards the völva/priest
- Create a warrior that feels no pain (berserk), but can not stop fighting once they start. They still get hurt. Each group can do it only once per game. A very big ritual is required.
- Create an oath in the eyes of the gods. The more people that listen, the stronger the oath.
- Release someone from an oath.
- Foresight – to see things in the future (must be given explicitly given by orga/grey cloaks ).
- Predict the weather (check the weather forecast)
- Communicate with the dead.
- Curse – to give someone bad luck. Black dot on the forehead.
- Gain luck by honoring, worshipping, and sacrificing to a god. Green dot on the forehead.
- Create or evoke a magical being (together with ORG)
Religious battle
Some religions want to spread and have many disciples. This pleases some of the more “greedy” gods.
Gods also like when worshiped and when getting sacrifices. The religious currency in Gimle is symbolized by small white stones. They can and should be used during religious ceremonies at the different holy shrines.
More aggressive doomsday religions should use black stones. These white and black stones can be found in special places in nature.
Religious preachers can also get stones to Nifelheim if performing a ritual there with at least 5 followers. The stones that are sacrificed at the holy shrines will remain there and be counted. The religion with the most stones will “win” and get favors from the gods. One may, if one dares, approach another religion’s holy shrine and sacrifice stones of the opposite color against that religion.
The Religions in detail
The ancient beliefs, different versions of animism
Everything is alive, and the power of life runs through you and nature in a balanced cycle of death and birth. The divine speaks through nature and weather.
Ancestral:
Your ancestors are directly manifested in nature. In a boulder, or a tree, or an animal. And you will become one of these things as well. Certain ancestors are more powerful and are worshiped as gods.
Believers have a chosen totem spirit: Animal totems, The moose, the bear, the wolf, etc.
Other totems: special trees, a mountain, lakes, waterfall e t c
Purpose of life: Worship of the divine spirit in all forms and actions.
Creation of earth: The earth is built by the skeletons of all that has lived and thus it expands, it started with one seed of oak floating in space and collided with a drop of water, and from that The first tree of everything was created.
After death: Become a specific part of nature. Rebirth either part as of nature or as an animal or a person.
Ways of worship: prayer, sacrifices, pilgrimage, chanting
Place of worship: the graveyard and any specific shape in nature, a tree with bones hanging from it.
Ceremony: Use bones, and possessions of the dead…
Song/chant: Exclusive or inclusive: Inclusive but not converting
Rewards: Your ancestor’s guidance and strength. Rebirth in a powerful entity.
What is holy: Everything in nature, special places, special
Artifacts: skulls, skeletons, and bones.
Symbol: A tree of life.
Hand sign: Touch the heart with an open hand and then turn the palm to the sky and then flipping the palm facing the ground.
Saying: We live through them
Elementists or followers of the great spirit
Worship and respect the balance of the elements, never letting one or the other be too influential.
Earth/soil = stable, resistant, productive, caring, indifferent
Fire = daring, breaking, passion, violent, creative (the element of the sun)
Water = sensual, wisdom, mild, unstable, unreliable (the element of the moon)
Wind = chaos, impulsive, change, clarity, cunning (the mood of the great spirit)
Purpose of life: Pursuit of knowledge (in nature) and the respect of wisdom/ cunningness.
Creation of earth: The dark void of total silence collapsed into an explosion into the four elements through which the great spirit talks. The elements came together and created the earth and all the universe.
After death: Be part of the great spirit.
Ways of worship: prayer, sacrifices, pilgrimage, chanting
Place of worship: Where the elements are strong: Academy, forests, Nifelheim
Ceremony: Uses artifacts connected with specific elements of nature.
Song/chant: Fire, water, earth, and air run the circle of life and death.
Exclusive or inclusive: Inclusive but not converting
Rewards: The presence of the spirit as a strong feeling of vitality.
What is holy: The pure elements
Artifacts: Artifacts that are connected with specific elements of nature.
Symbol: Each element has its own sign
Hand sign: Touch your forehead with a fist and then open your hand in one of the element signs:
Fire: spread fingers upwards, in front of your face
Water: Touch your tongue and then hold out your palm
Earth: One knee to the ground and the palm of the hand to the ground
Air: Circle both palms around each other
Saying: Greeting: In you, (the other answers) in me, (both say) in everyone.
(Elves are part of this category, even if they also have a link to the old gods of the vane, the children of Frejor Academy are part of this religion as well ).
Gods of light – worshipers of the sun and the moon
Purpose of life: Pursuit of peace and the virtue of gentleness and unselfishness. Order and structure.
Creation of earth: The earth is the child of the sun and the moon. The human spirit and all living are a combination of the energy light from the sun and the moon.
Ways of worship: prayer, sacrifices, pilgrimage, chanting, sunbaths, moon baths, meditation
Place of worship: Sunset/rise and moonrise and set and the moon at its highest point.
Ceremony:
Song/chant:
Exclusive or inclusive:
Rewards:
What is holy: the sun and the moon.
Artifacts:
Symbol:
Hand sign:
Saying: One under the sun
Fanatics version of the good of light – Lightning and fire.
Revolution, change, the overthrow of power
Purpose of life: Pursuit of equality and freedom for all
Symbol: a lightning
Saying: A new dawn
The godless
Or followers of the silent god, or the worshippers of the great Dark Void.
There are no gods and no divine powers, we live at the end of times and this is our last life and we better gather as much power and pleasure as we can.
Purpose of life: Live as long as possible. Pursuit of power and the respect of strength and cunning.
Creation of earth: All that shines and can be touched was created a few generations ago when all the known gods died in a battle with fire and ice. And all matter is made out of dead gods.
After death: Nothing, Entrance of the void.
Ways of worship: chanting, meditation, cursing the living, and all stupid god believers
Place of worship: When someone dies, a celebration (and a sharing of that person’s belongings, the strongest picks first).
Ceremony: No priests, but dark shamans
Song/chant: Who would listen to it?
Exclusive or inclusive: Inclusive, or… we don’t give a damn
Rewards: None, we all stand alone
What is holy: nothing, it’s all filth
Artifacts:
Symbol: A scull
Hand sign: Your open hand slicing your throat
Saying: Out of nothing, into nothing…. or: When all is dead
Fanatic version: The sooner the earth comes to an end the better. Kill something, crush something, burn something.
(Orcs belong to this category, even if they also consider themselves children of Jotnaror (which explains where they come from).)
All doomsday beliefs fall into the godless category, for example, worshipping of Loke and the Fenris wolf. Also, Dark elves are included in the godless category and all others that want to crush and dominate.
The Norse gods
Norse gods of all kinds, just add -or to the end of a Norse god name (like Toror or Odinor). Otherwise the same as Norse mythology.
Purpose of life: To Die an honorable death
Creation of earth: The world was created from the remains of the giant Ymir. The three brothers dragged Ymir’s lifeless body toward the center of Ginnungagap, the place where they created the world from the remains of the giant. The blood became the oceans, rivers, and lakes. The flesh became the land.
After death: Helheim or Valhalla.
Ways of worship: Prayer, sacrifices, pilgrimage, chanting.
Place of worship: Nifelheim.
Ceremony:
Song/chant:
Exclusive or inclusive: Inclusive and converting.
Rewards: A place in Valhalla with heroes and honor to your name and family
What is holy: Your word and your honor.
Artifacts: Something that can be connected with Old gods, for example, the horn of Odinor, the hammer of Thoror etc.
Symbol: Helm of Awe as well other Norse Runes.
Hand sign:
Saying: Hail (and add your favorite Norse god)
The Pantheon of 99 gods
Ione, God of Life and light. Sone, God of decay and the night sky. Eton, the God of balance, Asssur, the God of fertilization and growth and others of 99 gods. The decline of the pantheon of 99 gods on the continent is connected with the rise of the monotheistic religion of Deomodron. Not practiced much, read the history timeline for more information.
Purpose of life: Serve and worship as many gods from 99 as you could, with the 9 most powerful.
Creation of earth: The ancient 100 gods sacrificed one of themselves and the moon was created. The 99 gods lift a fireball from inside a volcano at the bottom of the ocean and place the sun on the sky, which warms up the world. And connected the land of Fae with the western realms.
After death: Entering the realm you worshipped the most during your life.
Ways of worship: Prayer, sacrifices, pilgrimage, chanting.
Place of worship: Fire Shrine of Serena.
Ceremony:
Song/chant:
Exclusive or inclusive: Inclusive and converting.
Rewards: A place in Valhalla with heroes and honor to your name and family
What is holy: Abundance
Artifacts: Something that can be connected with 99 Gods
Symbol: A spiral
Hand sign:
Saying:
Deomodron – the One and Only god

One god called Deomodron with two faces:
She – Chaos, creativity, richness, power
He – Order, modesty, peace, wisdom
Purpose in Life:
Live in order and balance, keep yourself pure, and follow the principles. Help others do the same so we may all live in the Eternal Garden.
Creation of earth: He, the father sang a song in the darkness and the silence and she, the mother, heard it and started dancing to the tunes and it grew into a symphony and a wild dance across the dark void that brought all the stars together and the words of the song created the sky and the dance created the soil upon which the humans and all other beings walk.
After death: One day, when all humans worship the mother and father they will merge into one and the one faceless god will return an create the eternal garden where all humans, dead and alive, will live for an eternity and more.
Ways of worship: prayer, sacrifices, pilgrimage, chanting, and songs.
Place of worship: Temples, Shrines, The Temple of Modron.
Ceremony: Remembrance Ritual, Sacrament of Adoption, Commencement Rite, Ordination Ceremony.
Song/chant: there are many
Exclusive or inclusive: Inclusive and converting
Rewards: Luck in life. Life in the eternal garden.
What is holy: Balance
Artifacts: The Scripturis Sanctis,
Colors: no special color, usually the color of the house, for Temple of Modron: white & gold.
Symbol: Circle with a line through it, a face looking forward: many versions of it. Father sky can have stars, the Mother part can have earth and trees.
Hand sign: Two fists over each other in front of the solar plexus
Alternative Handsign: Flat hand between the eyes
Saying: For the mother – for the father – for all of us. Until we meet – in the eternal garden / The one and only true God
Fanatic version: The one and only faceless god will return
Sacred place: Temple of Deomodron, Island of Modron

The 7 Holy Principles:
- There is only One True God, Deomodron.
- You must live your life in balance and order.
- You must not worship false gods or idols or demons.
- You must not misuse or disrespect God’s name.
- You must follow the Holy principles in order to live in the Eternal Garden.
- It is your duty to preach the faith and help others be saved.
- Listen to those who speak in God’s name.
Rank & Structure
- Speaker/Holiness Head of all of Deomodron Faith. The one On the Isle of Modron.
- Hierophant: Head of the Church of Kingdoms/Nations
- Abbot/Abbes: Head of the Church for a house or dutchy.
- High priest
- Priests
- Clerics (lowest level of the clergy)
- Laity(the people)
Honorary titles/jobs: Paladins (holy knights), Monk & Nun,
Soldier titles: Faith militant/warrior (warriors devoted to church, led by clergy)
Orders: Plentiful, Order of the Red Paladins is one. Some are recognized and some are not