Mail: info@ hastekasen.se if you are interested.
Fill in the questionnaire IF YOU ARE SELECTED BY YOUR NATION: https://forms.gle/XWrQVsNFLDw3cXYBA
But first read this:
2023
9th YE travel day (arrive this day)
10th Preparation /workshops
11th Preparation /workshops
12st Preparation /workshops
13nd LARP START AT NIGHT
14rd LARP
15th LARP
16th LARP
17th Debrief, Evaluation
18th Travel day (leave this day)
Pay your own travel ticket – get it reimbursed after the Youth Exchange. Coordinate with other group members. 275 euro from those outside Sweden
5 participants + 1 leader from each nation (18-20 years of age)
1. Sweden
2. Poland, please take the ferry and you will be picked up in Ystad
3. Slovenia FLY pick up Landvetter
4. Estonia Take ferry, Maybe Pick up STH
5. Netherlands, take buss, Pick up Torp
6. Hungary, Fly or train to ferry, Pick up Landvetter or Torp
7. Ukraine, please take the ferry and you will be picked up in Ystad
Youth Exhange participants must choose one of these groups
Griffins
– Be a guildsperson within the knightly Griffins
Vikings
– Be a guildsperson within the Baldersheim viking
Golden Empire
– Be a guildsperson within the Golden empire
Academy (very social group) (a good place for people that do not want to carry weapon)
– Be a guildsperson within the Academy
Gimleby (a good place for people that do not want to carry weapon)
– Be a guildsperson within the village Gimleby
Gimleby Guard
– Be a guildsperson and a guard
Shadow Rangers (not a very social group, hiding in the forest)
– Be a guildsperson within the Shadow Rangers
You must choose one of these activities:
1) HANDICRAFT Guild – Sewing knitting weaving, wool work
Activities: Cutting wool from sheep, cleaning wool, working with wool, Sewing knitting weaving with cloth and yarn.
Work close to: Gimleby
Aim #1: creating one or more “products”, maybe clothing (for the larp storage), maybe for a royal customer within the larp.
Aim #2: repairing 3 pieces of clothing (Larp costumes)
Aim #3: making one object to take home
Aim #4: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
2) HANDICRAFT Guild (leather, tree carving, Blacksmithing)
Activities:
Work close to: Gimleby and other practical guilds
Aim #1: Fell a tree (axe), remove branches (saw) (pile or cut up for future firewood) and bark the tree.
Aim #2: Make something out of wood for yourself and take home (spoon?)
Aim #3 Create products for Gimle:
– Leather girdle
– Bracers
– Bow
– Blacksmith 2 lantern holders (and staff for the holder) Gimle needs 10.
Aim #4: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
3) FARMER –
Activities: Be the Gimleby farmer
Work close to:
Aim #1: Feed the ducks and the rabbits (maybe slaughter a duck OFF/outside the larp)
Aim #2: Heard the sheep to Battlefield Thursday 10.00 (you need 10 Gimlyby citizens), Cut wool from the sheep. Heard them back to south field.
Aim #3: Harvest potatoes (North field), clean them, deliver them to tavern
Aim #4: Plant flowers in Gimleby
Aim #5: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
4) ANTHROPOLOGIST – historian
Work close to: Lockwood, Big council, Academy
Activities: Write down what is happening and present it.
Aim #1: Keep a record of land changes. Keep a record of challenge/battle results and casualties.
Aim #2: Keep a record of contracts/oaths/historical events. Keep a record of important speeches. (keep it short)
Aim #3: Inventory and list of all inhabitants of Gimle, Record all visitors of Gimle
Aim #4: Interview at least 10 characters that live in Gimle and write down their story (keep it short)
Aim #5: At the end of a larp present a half page summary of what happened in all Gimle during the trade days.
Aim #6: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
5) MASTER OF LAW
Nations must be governed by laws – anarchy is not an option.
Activities: Create a law book (readable) that has a foundation in the will of the people. Talk to scholars and peasants a like.
Work close to: Academy, big council, leaders, Deomodron priests, Gimleby guard
Aim #1: Create a law book and announce it, and enforce it.
Aim #2: Find a criminal, appoint a judge and judge the criminal
Aim #3: Create a functioning jail
Aim #4: Use the Gimleby Guard as bounty hunters.
Aim #5: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
6) FIRE MASTER
Activities: Light up Gimle
Work close to:
Aim #1: Make firewood (Axe), Sell firewood, start fire in Gimleby (18.00) + tavern
Aim #2: Start the lights at all four gates and medic, grave yard, merchant
Aim #3: Make charcoal
Aim #4: Be ready with a firetorch on NPC operations
Aim #5: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
7) CHEF – COCK – the art of fine cuisine
Activities: Cook one (or a few) fine meal a day – sell it to a royal or highest bidder.
Work close to: taverns, farmers
Aim #1: Find ingredients in nature, harvest from Northfield. Record types of useful flora (herbs, shrooms, crops)
Aim #2: Cook (use one of the taverns)
Aim #3: Visit each tavern, and help with cooking
Aim #4: Bake a cake and sell it at Lonely tavern
Aim #5: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
8) MUSICIAN
Activities: Make music in Gimle
Work close to:
Aim #1: Find and meet Guild friends. Every day 18.00 different places.
Aim #2: Practice your instrument (maybe with help of a coach)
Aim #3: Play music at all events
Aim #4: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
9) ARTIST – drawing
Activities: Draw people, scenes, nature, structures
Work close to: The lawmaker, anthropologs, academy
Aim #1: Draw each person interviewed by the anthropolog.
Aim #2: Draw each person the Gimleby guard are chasing (wanted)
Aim #3: Draw each famous person at Gimle
Aim #4: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
10) MEDIC
Activities: Heal the wounded
Work close to: Medics, Academy
Aim #1: Work with the medics
Aim #2: Learn real OFF first aid
Aim #3: Find medicinal herbs, prepare them to potions
Aim #4: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
11) CARTOGRAPHER
Activities: Map the world
Work close to: Artist, Big council, locals, Anthropolog
Aim #1: Make a perfect map over Gimle
Aim #2: Name all places and roads (ask the locals). Make signs
Aim #3: Measure distances between camps
Aim #4: Mark out fresh water. Count all trees.
Aim #5: On friday 11.00 gather all guildsworkers and select an ambassador for the big council
Fill in the questionnaire: https://forms.gle/XWrQVsNFLDw3cXYBA